A downloadable game for Windows

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Playtest build · 0.52 · Windows

WINDAGE: ARENA

A first-person archery duel with Quake legs. Strafe-jump the length of a 120-metre hall, slide into cover, and put an arrow through a rising balloon — or through the other archer.

Join our discord server to find whom to play with: https://discord.gg/KfnHa2svn

What this is

An early prototype, shared to find out whether the shooting and the movement feel right. Two people at a time, real arrow physics, no aim assist, nothing randomised. Everything below is tunable and probably will be — that is what your feedback is for.

Balloon Hunt

One balloon at a time drifts up from the floor of the gallery and escapes at the roof. Both archers see it. Both can see each other.

  • Distance pays. A pop is worth 20 points × (range / 10 m)², capped at 750. A 100-metre shot is the whole match.
  • Streaks stack. Consecutive pops multiply ×1.25, ×1.5, ×2. A miss or a death resets the run — you'll hear it drop.
  • The other archer is a target too. A kill pays 300 plus a fifth of their score; they're back in 3 seconds.
  • First to 1000, or the most after five minutes. Tied at the clock? Overtime — next lead wins.

The bow

  • Hold to draw, release to shoot. A snap-shot leaves at a fraction of the speed; a full draw takes about a second and hits like one. Only a full draw one-shots the head.
  • Arrows are simulated — drag, drop, and they carry your own velocity when you loose on the move. Lead your target, aim over the far ones.
  • Hold at full draw for three seconds and the tremor sets in; four more and the bow lets go on its own.
  • Fletching is your colour, so you always know whose arrow just went past your ear.

The legs

Movement is Quake III's, on purpose: air acceleration, strafe jumps that chain past the sprint, circle jumps off a mouse sweep. Sprint and press C to slide — you keep your speed, you can steer, and you can shoot the whole way down. A jump out of a slide carries the speed on. Nothing brakes you but the floor.

Modes

PLAY ONLINE1v1 against a real person on the public server. The menu picks the arena where someone is already waiting; the numbered buttons join a specific one to meet a friend.
YOU VS BOTThe same match against a bot that solves the same ballistics you do and misses by a dice roll — no aimbot, no hidden help.
PRACTICEThe hall to yourself. Learn the drop, learn the strafe jump, then press E to freeze time and fly a camera around your own shot.

Controls

WASD · MouseMove · Look
LMB hold / releaseDraw / shoot
ShiftSprint (toggle)
SpaceJump (hold it — it fires on touchdown)
CSlide (while sprinting) · ends a slide
EDirector camera (offline): freeze, fly, screenshot with F12
Tab · EscFree the cursor · Leave the match

What I'd love to hear

  • Does the draw feel right — the snap-shot, the full draw, the tremor?
  • Is the arrow honest? When you missed, did you know why?
  • Did the slide and the strafe jump click, and how long did it take?
  • Online: did the other archer look like they were where you hit them?
  • Anything that stuttered, froze, or fell through the floor.

Comments below are perfect.

Before you run it

  • Windows 10/11, 64-bit. Unzip anywhere and run WindageArena.exe. No installer.
  • The build is unsigned, so SmartScreen will object: More info → Run anyway.
  • Opens 1920×1080 windowed; resolution, fullscreen, v-sync, sensitivity and the arrow cam are in SETTINGS.
  • Online play is two arenas of two on one server — if both are full, the bot is waiting.
  • Keep the build current: an old client cannot join a newer server ("Config mismatch").

Attribution on assets/movement goes to www.keviniglesias.com

Updated: Sep 17.

Published 20 hours ago
StatusIn development
PlatformsWindows
AuthorsomeB0dy1
GenreAction
Made withUnity
TagsArchery
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerServer-based networked multiplayer
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

WindageArena.rar 42 MB

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